#ifndef MSWindows #include "AE_General.r" #endif #include "omino_suite_version.h" // you must preinclude a file defining PLUGIN_NAME & PLUGIN_CATEGORY // * PLUGIN_MAJOR_VERSION & PLUGIN_MINOR_VERSION resource 'PiPL' (16000) { { /* array properties: 12 elements */ /* [1] */ Kind { AEEffect }, /* [2] */ Name { PLUGIN_NAME }, /* [3] */ Category { PLUGIN_CATEGORY }, #ifdef MSWindows CodeWin64X86 {"EntryPointFunc"}, #else CodeMachOPowerPC {"EntryPointFunc"}, CodeMacIntel32 {"EntryPointFunc"}, CodeMacIntel64 {"EntryPointFunc"}, // added for cs5 #endif /* [6] * This is the version of the resource format... Don't * change this. */ AE_PiPL_Version { 2, 0 }, /* [7] * This is the version of the API that we expect */ AE_Effect_Spec_Version { 13, 13 }, /* [8] * This is the version of the plugin itself (the effect) */ AE_Effect_Version { PLUGIN_VERSION_FOR_PIPL // preprocessed during build number bump // (PLUGIN_MAJOR_VERSION << 19) | (PLUGIN_MINOR_VERSION << 15) // | (PiPLStage << 9) | PiPLBuildNum }, /* [9] */ AE_Effect_Info_Flags { 0 }, /* [10] */ AE_Effect_Global_OutFlags { PLUGIN_OUTFLAGS }, AE_Effect_Global_OutFlags_2 { PLUGIN_OUTFLAGS2 }, /* [11] * This is the name used to discover the * effect if used in a document. * It SHOULD NOT change across releases & builds */ AE_Effect_Match_Name { PLUGIN_ID }, /* [12] */ AE_Reserved_Info { 0 } } };