// Display the simulator time dilation, as a percentage. integer gGot = 0; vector gYouPos; key gYou; init() { gGot = 0; gYou = llGetOwner(); llSensorRepeat("",gYou,AGENT,96.0,PI,.5); llSetTimerEvent(.3); } halt() { llSensorRemove(); llSetTimerEvent(0); gGot = 0; } default { state_entry() { init(); } sensor(integer k) { gGot = 1; gYouPos = llDetectedPos(0); } no_sensor() { halt(); } touch_start(integer k) { if(gGot) halt(); else init(); } timer() { llSetPos(gYouPos + <0,0,2>); } }