// on rez, rotate, color, and animate a little randomly init() { llSetTextureAnim(ANIM_ON+LOOP+SMOOTH,ALL_SIDES,1,1,0,1,llFrand(.1) + .1); llListen(1,"","","desphere"); llSetColor(,ALL_SIDES); llSetRot(llEuler2Rot()); } default { state_entry() { init(); } on_rez(integer k) { init(); } touch_start(integer k) { init(); } listen(integer channel,string name,key id,string message) { llDie(); } }