2015-12-23 Wednesday. Working on audio editor. Refactored to allow automated tests. This is not for the GUI, really, but to be a able to drive the app and induce complex interactions and maybe crashes. Especially between audio & main threads… 2015-12-24 Thursday. Can draw out->in patches! And they pin to the correct position on the block! And more app automated tests, selections, adding, and deleting. 2015-12-31 Thursday. Lots of tweaking on audio editor, gestures and connections. 2015-12-02 Saturday. Implemented MeIMidiSystem and MeLocalMidiSystem. Starting MeCoreMidiSystem. 2016-01-16 Saturday. Been working on string editors, for 8char, 4char, or arbitrary. 2016-01-23 Saturday. On Thursday, received invitation to Indie Megabooth GDC. Yikes. Got mind's eye camera working, eliminating old "grabbed" zone implementation. Grabbed items are now grabbable, too, and remain physical. 2016-01-30 Saturday. This week made progress towards the "opening area", where movement begins disabled. Added real-world reticle rather than using a plus character overlay. Improved textmap editor to enter any of the 1024 available symbols. 2016-04-03 Sunday. Bit of a gap, did GDC (raced to finishe maroon and green rooms for it). Came back. Two weeks since GDC spend implementing compound-volume physics. Linked rings and such work pretty well, but still some artifacts like getting immersed, partially, into some walls. 2016-05-07 working in top row of mello center, watsonville, before Deb sings the Ninth. 2016-06-13 on train home from SFMOMA, 1pm (arrived at 9am). Recently completed the frontmost 7-room L grey puzzle. Contemplating better event editing, and a more advanced waldo/beeper pair with more states & so on. Also more fine-grained control of bit box mesh generation.